Set as Homepage - Add to Favorites

精品东京热,精品动漫无码,精品动漫一区,精品动漫一区二区,精品动漫一区二区三区,精品二三四区,精品福利导航,精品福利導航。

【?? ???】Enter to watch online.AMD FSR 4 is Very Impressive: 1440p Upscaling Tested

AMD really needs FSR 4 to be ?? ???great. Throughout the last two GPU generations, gamers have been abandoning Radeon for GeForce, and a key contributing factor to this is DLSS. Nvidia has continued to improve DLSS upscaling year over year, culminating in their latest release with DLSS 4 which is even better than before.

Meanwhile, AMD has been slipping further behind, especially for gaming at popular resolutions like 1440p, as their FSR 2.2 and FSR 3.1 upscalers just haven't been competitive enough. In most games, Nvidia has been delivering a much higher quality visual experience with upscaling enabled, and Radeon sales have suffered as a result.

Why test at 1440p? Because it is a more common resolution than 4K, and previous versions of FSR struggled at 1440p. To be a truly viable option for gamers, AMD needs to deliver high-quality results at this resolution. It is far more important than 4K – if they get 1440p right, they will almost certainly get 4K right as well.

But that could all change with FSR 4. AMD is finally releasing an upscaler for gamers that's built around an AI model, promising significant improvements to visual quality. Previous versions of FSR used more traditional algorithms, which allowed for broad GPU support, but the quality suffered in comparison to DLSS.

With FSR 4 using AI – AMD says it's a hybrid of a CNN and Transformer model – it's much more likely to be competitive with DLSS. But where exactly does FSR 4 fall? Can it match DLSS 3? Beat DLSS 3? Match DLSS 4? That's what we will be exploring in detail throughout this article and the accompanying video footage.

To assess FSR 4 image quality, we will be analyzing 14 different aspects of upscaling, including texture quality, edge stability, ghosting, disocclusion, foliage, particles, water, and more. The goal is to compare FSR 4 to DLSS, so we are carrying over many of our tests from recent DLSS 4 evaluations. However, FSR 4 game support differs slightly from DLSS, so there are some new titles included, though the areas of focus remain the same.

How Does FSR 4 Work?

Unlike previous FSR versions that were designed to be broadly compatible, FSR 4 only works on RDNA 4 graphics cards like the Radeon RX 9070 XT. This is because it uses FP8 processing, which isn't accelerated on previous RDNA GPUs. As a result, FSR 4 cannot be used on RDNA 3 or older GPUs, and likely never will be, even though AMD has left the door open for potential support.

Accessing FSR 4 is very similar to Nvidia's latest implementation of DLSS 4. Some games have native integrations – simply enable FSR 4 in the game, and you're good to go. For other titles, you can upgrade them from FSR 3.1 to FSR 4 using AMD's driver, similar to Nvidia's DLSS override feature.

However, there are a couple of important things to note. First, a game must have implemented at least FSR 3.1 to be upgrade-compatible, as that was the first release to use a DLL. Games using older versions of FSR, like 2.2 or 3.0, cannot be upgraded, which is disappointing since those versions make up the majority of FSR-supported titles. Second, AMD uses a game whitelist similar to Nvidia, so only approved FSR 3.1 titles have the FSR 4 upgrade toggle.

At present, most FSR 4-supported games are getting FSR 4 via the driver upgrade toggle rather than native game integration. However, during the review period, some FSR 3.1 titles were not supported, such as Stalker 2 and Indiana Jones and the Great Circle. Presumably, those titles will need to be whitelisted, making future driver updates crucial.

We are kicking off the analysis of FSR 4 with a look at 1440p. Why 1440p? Because it is a more common resolution than 4K, and previous versions of FSR struggled at 1440p. To be a truly viable option for gamers, AMD needs to deliver high-quality results at this resolution. It is far more important than 4K – if they get 1440p right, they will almost certainly get 4K right as well. This is a stress test, and we are holding nothing back.

All FSR 4 examples were captured at 1440p using the Radeon RX 9070 XT, while all other examples were captured using the GeForce RTX 5090. A selection of games was used, with settings such as motion blur, grain, vignette, and chromatic aberration disabled.

Sharpness was set to 0 for upscaling unless otherwise specified. All DLSS 3 examples were upgraded to DLSS 3.8.10, except for Hunt: Showdown, which remains on DLSS 3.7 as it cannot be upgraded. All DLSS 4 examples utilize the latest model via Nvidia's driver override.

Let's get into it.

FSR 3 vs FSR 4

FSR 4 is a significant improvement over FSR 3.1 in almost every way. FSR 4 is much less blurry in motion and far more stable. In areas with fine detail, FSR 4 is a night-and-day difference in reducing sizzling and grain, particularly in elements like hair and grass.

For a while, we thought we might have to censor FSR 3.1 images because YouTube doesn't allow offensive content on the platform, but after checking the guidelines, we think it's okay – even if it has the potential to scorch your eyeballs. Just cover your eyes if it gets too ugly.

For a better representation of image quality comparisons, check out the HUB video below:

The difference is so massive and so obvious while gaming that it barely seems like these two technologies belong to the same family or even deserve the same name. This is almost like the leap from DLSS 1 to DLSS 2.

This improvement is evident in every example using the Quality mode. If we switch to the Performance mode, it's actually surprising that AMD allowed people to use the FSR 3.1 Performance mode at 1440p because it produces terrible image quality – really, really awful.

FSR 4 is actually somewhat usable at 1440p in Performance mode. Yes, there are some issues in motion, but not the kind that blur and sizzle the entire screen. The difference is so significant that it's hard to describe – if the FSR 4 Performance mode represents true 1440p, then the FSR 3.1 image in comparison is, what, like 360p at best?

We were blown away by some of these comparisons because we weren't expecting FSR 4 to improve this much in Performance mode at 1440p. FSR 3.1 was so far behind DLSS in this configuration that we expected an improvement but still anticipated some level of disappointment. Gone are the days of FSR being completely useless at upscaling from a low render resolution.

Now, the real testfor FSR 4 is how it compares to DLSS 3 and DLSS 4. Beating FSR 3.1 is nice, but that bar was relatively low.

The real challenge is competing with the industry leader in upscaling, so for the rest of this article, we will primarily compare FSR 4 with DLSS. How do these technologies compare in terms of blur and texture quality?

Textures and Blur

FSR 4 holds up really well in this regard. Previously, we found that DLSS 4 had practically eliminated TAA blur in motion, even down to the Performance mode at 1440p. This meant that texture quality was enhanced and the overall image appeared sharper relative to DLSS 3 and even native rendering. The same applies when comparing FSR 4 to DLSS 3 using the same modes – in this case, Quality vs. Quality.

For a better representation of image quality comparisons, check out the HUB video below:

In this Spider-Man 2 example, we are rapidly switching between a still shot while stationary and a still shot captured mid-motion. The DLSS 4 version preserves almost the same level of detail and sharpness whether stationary or in motion. DLSS 3 appears quite blurry in motion compared to the stationary image. FSR 4 sits somewhere between the two, with significantly better clarity in motion than DLSS 3, but not quite reaching the level of DLSS 4.

This trend was observed in other games we tested, though results varied depending on the title and scene. For example, in Hunt: Showdown, FSR 4 was much closer to DLSS 3 than DLSS 4 in terms of clarity. However, in The Last of Us Part I, the reverse was true, and FSR 4 was much closer to DLSS 4. In all of these examples, in-game sharpness was set to 0, ensuring no additional sharpening was applied after the upscale pass.

It also doesn't seem like FSR 4 is simply sharpening a blurry image; rather, it appears to be handling fine texture details in motion more effectively. There are some aspects of the DLSS 3 image that cannot be sharpened to match the clarity of FSR 4, which generally gives AMD's upscaler the edge. This is great news since image crispness is a major selling point for DLSS 4, and in many cases, FSR 4 is competitive in this aspect.

The performance of these upscalers across various quality settings remains relatively consistent. This means that the clarity of the Quality mode and the clarity of the Performance mode follow similar trends.

In some instances, DLSS 4's Performance mode is sharper and better than FSR 4's Quality mode, though this doesn't necessarily hold true for other aspects of image quality. There are also situations where distinguishing which upscaler provides better clarity requires zooming in, which is a great result for FSR 4. In most cases, we preferred its sharpness over DLSS 3.

Edge Stability

Next up is edge stability. You might have noticed in some of the previous shots that FSR 4 can struggle with maintaining stable edges in motion, particularly with characters. However, this issue was primarily observed in the two Insomniac games we used for testing – Ratchet & Clank: Rift Apart and Marvel's Spider-Man 2 – both of which use the same game engine.

For some reason, in these specific games, FSR 4 is more prone to aliased character edges compared to DLSS 4 and DLSS 3, which can look unappealing in certain scenes.

For a better representation of image quality comparisons, check out the HUB video below:

However, when switching to similar third-person titles like Horizon Zero Dawn Remastered and The Last of Us Part I, this aliased edge issue was not present, and the stability of character edges in motion appeared fine. It's unclear why this happens, but in a worst-case scenario, FSR 4 does not preserve edge stability in motion as well as DLSS 3.

Outside of these cases, FSR 4 delivers mixed results. While it represents a huge step forward compared to FSR 3, in the best examples, it only matches DLSS 3 in stability – while DLSS 4 remains far ahead in preserving stable edges and details between frames.

For example, in Ratchet & Clank, both FSR 4 and DLSS 3 performed similarly in maintaining stair edges as the player approached them. A similar trend was observed in Spider-Man 2. In Hunt: Showdown, aliasing and shimmering levels were comparable when looking at FSR 4 Quality versus DLSS 3 Quality, with DLSS 4 clearly superior in this regard.

In other situations, FSR 4 is not as stable as DLSS 3 when comparing the same quality settings. For instance, in The Last of Us Part I, FSR 4 struggled in slow pan shots, creating instabilities on bricks and window edges – artifacts that were absent in the DLSS 3 image and could be somewhat distracting.

Strangely, in The Last of Us Part I, FSR 4 Balanced mode actually outperformed DLSS 3 Balanced in some cases, with little difference in stability between the two FSR 4 modes. At times, FSR 4 Balanced even appeared more stable than FSR 4 Quality, which is unexpected. FSR 4 winning in a Balanced vs. Balanced comparison was quite common, meaning that at worst, FSR 4 is only half or even less than half a quality tier behind DLSS 3.

The challenge AMD faces is that DLSS 4 Performance mode is often more stable than DLSS 3 Quality mode, which means DLSS 4 Performance also surpasses FSR 4 Quality. It's possible that AMD prioritized reducing blur over improving stability, as FSR 4 is generally the sharper but less stable image compared to DLSS 3. Meanwhile, DLSS 4 delivers the best of both worlds. This is one of the biggest areas AMD needs to focus on when improving future versions of FSR 4.

Ghosting

When it comes to ghosting, all upscalers are prone to it in the worst cases. Fortunately, across most of the examples we analyzed, FSR 4 is not particularly susceptible to ghosting and does not introduce ghosting in areas where DLSS does not.

Most of the time, performance is comparable, so for example, when examining particle effects in Ratchet & Clank, both DLSS 3 and FSR 4 exhibit minor ghosting, just at different times. However, DLSS 4 is relatively more resilient in this scenario.

There's another example from Spider-Man 2, where each algorithm is triggered by slightly different conditions, but no technique is completely immune. Unfortunately, we couldn't put FSR 4 through the Forza Motorsport test since FSR 4 is not supported in that title. However, in the games we did test, FSR 4 is unlikely to cause significant ghosting issues.

Disocclusion

A major win for FSR 4 comes in the area of disocclusion. Among the three main techniques examined here, FSR 4 generally provides the best image quality, or at the very least, matches DLSS 3, which was previously the leader.

As we found in the DLSS 4 analysis, DLSS 4 prioritizes a sharper image, often resulting in worse disocclusion than DLSS 3, leading to more sizzling around characters in third-person games. In titles such as The Last of Us Part I, this trend holds when comparing DLSS 4 to FSR 4 – AMD's technology comes out ahead with fewer noticeable artifacts at the same Quality mode.

For a better representation of image quality comparisons, check out the HUB video below:

It is harder to distinguish differences in games like Horizon Zero Dawn, but upon closer inspection, there is slightly less fizz around Aloy when running in the FSR 4 images compared to DLSS 3, and especially DLSS 4.

In Hunt: Showdown, the DLSS 4 image appears slightly smeared around the gun in motion, while FSR 4 remains relatively clean with only a few disocclusion artifacts, with DLSS 3 performing similarly to FSR 4.

In many situations, disocclusion artifacts in DLSS 4 are not particularly noticeable, as they typically disappear within a few frames, making them difficult to detect during real-time gameplay. However, the most impressive aspect here is that AMD has gone from having the worst disocclusion handling, with frequent sizzling around characters, to essentially having the best implementation at 1440p.

Hair

Hair quality is very similar across all three upscalers. When comparing images in Quality mode, we did not find many substantial differences in motion, even in challenging scenarios such as Aloy's hair billowing as she runs.

The detail, stability, and clarity of the hair are virtually identical between FSR 4 and DLSS, meaning the ugly grain seen constantly with FSR 3 is no longer an issue. This element is now being upscaled effectively.

This applies across various games, including fur rendering in Ratchet & Clank. The only major difference is that the edge of the fur appears aliased using FSR 4. However, this issue seems to be related to the aliasing problems observed in Insomniac games, as discussed earlier.

This type of artifact is not present in a title like The Last of Us Part I. Speaking of The Last of Us, it was reassuring to see decent beard stability, as well as slightly improved hair rendering in one specific example when comparing FSR 4 to DLSS.

It is also not a case where DLSS outperforms FSR at lower quality settings. When lowering DLSS to Balanced while keeping FSR 4 in Quality mode, FSR typically appeared slightly better in this comparison. This represents a strong result for AMD's upscaler in this area.

Particles

Particle quality presents mixed results. When observing confetti in Ratchet & Clank, there is a significant difference in how FSR 4 renders it compared to DLSS 3 and 4. With FSR 4, the confetti appears much sharper and clearer, but this also exposes more aliasing on the edges, which is less noticeable in the softer DLSS presentation.

As a result, the confetti can flicker slightly in an unzoomed image, whereas DLSS 4, in particular, produces a much smoother output. However, FSR 4 demonstrates noticeably less ghosting in this area compared to DLSS 3, making it the superior option in some respects. That said, overall, DLSS 4 looks the best, with FSR 4 Quality only really being comparable to DLSS 4 Performance.

For a better representation of image quality comparisons, check out the HUB video below:

The results were different in The Last of Us Part I when examining dense spore clouds. Here, FSR 4 looked particularly strong, especially in comparison to DLSS 3, which suffered significantly from ghosting. Compared to DLSS 4, FSR 4 actually reconstructed more spore particles, though DLSS 4 handled minor ghosting and shimmering more effectively.

Based on these examples, FSR 4 particle quality should generally be superior to DLSS 3 in most scenarios and potentially approach DLSS 4 levels.

Transparency

We were very impressed with the quality of transparencies in FSR 4. This was a major weakness in FSR 3 and 2.2, where transparencies appeared garbled and looked terrible.

With FSR 4, transparencies are much clearer, more stable in motion, and have better detail, eliminating the poor quality seen in previous versions. In fact, FSR 4 is on par with DLSS 3 and 4, with DLSS 4 perhaps having a slight edge.

Not only are transparencies well-handled while standing still – something that was often an issue with FSR 3 – but fire also benefits significantly from superior reconstruction. Grainy, pixelated fire is much less common in FSR 4, resulting in image quality similar to DLSS.

In Ratchet & Clank, the rotating hologram is clearer and resolves detail better, though DLSS 4 is slightly less aliased for some of the fine lines. The transparent logo on top of the store character now looks like any other element in the game.

This also improves scenarios where characters or objects become transparent as the player moves through the game world. For example, in Spider-Man 2, when turning the camera close to a wall, Spidey briefly becomes transparent. This transparency looks very similar between DLSS and FSR 4, with DLSS 4 exhibiting slightly better edge quality, but FSR 4 still performing well.

Comparing this to FSR 3 highlights just how much of an improvement has been made, even in Balanced mode. This is a huge win for games featuring many transparent objects that require upscaling.

Fine Details

When it comes to fine detail reconstruction, FSR 4 generally does not perform as well as DLSS 3. While the two technologies can appear similar when stationary, in motion, DLSS 3 is typically more stable and better at preserving detail in fine wires and lines on distant objects.

This is especially noticeable in scenes from The Last of Us Part I, where at 1440p, FSR 4 is the least stable presentation among the options tested, while DLSS 4 is significantly more stable.

For a better representation of image quality comparisons, check out the HUB video below:

This issue is most apparent on very fine pixel or near-pixel level wires, where FSR 4 can become aliased in motion relative to DLSS. While the DLSS 3 image is slightly blurrier, it maintains better stability. However, FSR 4 is not far behind, and in examples like Hunt: Showdown, both DLSS 3 and FSR 4 exhibit similar stability issues for fine elements.

DLSS 4 is clearly the best option for fine detail stability, meaning a lower DLSS 4 mode can often match or surpass FSR 4. In fact, there were cases where the Performance mode in DLSS 4 appeared superior to FSR 4 in Quality mode. This aligns with earlier findings on general edge stability – FSR 4 is not quite at the same level when rendering at 1440p, and this remains one of its primary weaknesses.

Trees

Tree quality is another area where FSR 4 delivers mixed results. The simplest way to describe its performance relative to DLSS 3 is that it is sharper but less stable. This creates a trade-off – depending on individual preference, some may favor the sharper FSR 4 image, while others may prefer the smoother DLSS presentation.

Several factors, such as motion speed and tree density, influence these results. For instance, in The Last of Us Part I and Horizon Zero Dawn, where a single tree is set against a relatively clean background, FSR 4's stability issues are less apparent, while its clarity advantages are more noticeable.

However, in scenes where trees overlap, FSR 4 struggles more compared to DLSS 3, as the blurrier DLSS image helps mask potential instabilities. DLSS 4 offers the best of both worlds, often delivering similar or better clarity than FSR 4, with enhanced leaf detail and improved stability.

That said, DLSS 3 does not always outperform FSR 4. In this Hunt: Showdown example, DLSS 3 maintains better stability for fine tree branch details, but the foliage itself is more stable in the FSR 4 image.

Additionally, as the quality modes are lowered, FSR 4 gains ground relative to DLSS 3. In Balanced mode, the two techniques appear similar, while in Performance mode, FSR 4 has the edge. It is only in the highest quality setting that DLSS 3 holds a noticeable advantage.

Overall, tree artifacts in FSR 4 are not particularly distracting, unlike in FSR 3, where trees often sizzled in motion and looked terrible. With FSR 4, there is a good chance that at 1440p, these artifacts will go unnoticed, making them less of a concern compared to other stability issues discussed earlier.

Grass

Grass quality in FSR 4 is very impressive, especially considering this was a major weakness in previous versions of FSR. Gone are the days of grass appearing extremely grainy and ugly in motion. At 1440p using the Quality mode, FSR 4 renders grass with detail, general stability in motion, and no grain or sizzling issues. In games like Horizon Zero Dawn, it looks fantastic, surpassing DLSS 3 in clarity and motion stability, and almost reaching the level of DLSS 4.

Other titles also showed favorable results for FSR 4, such as The Last of Us Part I. While trees can be slightly less stable in FSR 4 compared to DLSS 3, the opposite is true for grass quality, which is generally better in FSR 4. DLSS 4 holds the edge in overall stability, but FSR 4 remains highly usable. In fact, the largest gap between FSR 4 and DLSS 3, favoring FSR, was observed when viewing the very thin strands of grass in Hunt: Showdown. In this case, DLSS 3 Quality mode exhibited some graininess, while FSR 4 looked fantastic by comparison.

FSR 4 did struggle with the unusual purple grass and shrubs in Ratchet & Clank, which were less stable in the FSR 4 image compared to DLSS 3. However, in most other examples, FSR 4 delivered excellent grass quality, often matching either DLSS 4 Quality or Balanced modes.

Fences

Fence quality is another area with mixed results. For fences with thicker details and repeating patterns, FSR 4 generally delivers image quality at or slightly above DLSS 3 levels. It is much less likely to introduce ugly pattern artifacts compared to FSR 3, though it still does not reach the level of stability or artifact-free rendering seen in DLSS 4. The fact that FSR 4 offers a similar or better experience than DLSS 3 is a strong result.

For mesh-style fences with thinner details, FSR 4 struggles more. In this Spider-Man 2 example, there is noticeable sizzling and aliasing in the FSR 4 image compared to DLSS 3 in Quality mode, particularly when multiple meshes overlap.

While DLSS 3 can appear slightly soft when upscaling these details, it produces less shimmering than FSR 4, with DLSS 4 clearly performing best. However, in some cases, such as this example in Hunt: Showdown, FSR 4 holds up relatively well against DLSS 4.

A particularly strange finding was that in some fence scenarios, FSR 4 Balanced mode appeared more stable than FSR 4 Quality mode at 1440p, such as in the Spider-Man 2 overlapping meshes example.

After triple-checking, we consistently found the Balanced mode to provide better visual stability. If instability becomes an issue, it may be worth experimenting with Balanced mode instead of Quality mode.

Cloth

Cloth quality in FSR 4 is generally strong when applied to character clothing and flags flying in the wind. The differences between FSR 4 and DLSS are minimal, making this a solid result for third-person games, particularly those featuring characters with capes.

For a better representation of image quality comparisons, check out the HUB video below:

Regarding moiré effects, there is another odd situation. In a comparison of FSR 4 Quality versus DLSS 3 Quality, FSR 4 is more prone to displaying moiré artifacts, as seen in this Ratchet & Clank example. However, when comparing FSR 4 Balanced mode to DLSS 3 Quality mode, the Balanced mode actually reduces moiré artifacts compared to Quality at 1440p.

While it is still not as good as DLSS 3, the improvement is noticeable despite the lower render resolution. AMD may need to refine the Quality mode further, as there should be no situations where it performs worse than Balanced mode, yet we have already encountered several such cases.

Water

Water quality is very similar across all three technologies. Previously, FSR 3 had significant issues with aliasing on the surface of water, particularly in fast-moving streams with ripples. With FSR 4, surface quality is now comparable to DLSS 3, and in the worst cases, it is only slightly behind DLSS 4. This should no longer be a major concern when using FSR upscaling.

Rain

We were pleased to see that rain quality has been significantly improved in FSR 4. In our punishing snow test – and we are reliably informed that snow is just a magical form of rain – FSR 4 closely matches DLSS in overall quality.

Previously, with FSR 3, rain effects appeared as a blurry, smeared mess, but now FSR 4 provides a much clearer and more usable image, even when comparing Performance mode across upscalers.

In fact, FSR 4 appears slightly better than DLSS 3 in some cases. Snow particles are less blurry, and background disocclusion is handled with less grain, putting FSR 4 very close to DLSS 4 in terms of overall quality.

Performance Benchmarks

Next, we analyze performance. The benchmarking process is straightforward: we tested the Radeon RX 9070 XT using FSR 3 and FSR 4, and the GeForce RTX 5070 Ti using DLSS 3 and DLSS 4.

These cards are closely matched in overall performance, allowing for a direct comparison of the performance uplift provided by FSR relative to native rendering and DLSS relative to native rendering. Since the baseline performance of each GPU is similar, these results should be quite comparable.

We start with Ratchet & Clank: Rift Apart at max settings. As observed previously, DLSS 4 runs slightly slower than DLSS 3 in this title, and we see a similar trend with FSR 4 versus FSR 3. However, the overall performance uplift from each upscaler is very similar. FSR 4 on the 9070 XT provided a 31% increase in frame rate compared to native rendering using Quality mode, while DLSS 4 on the 5070 Ti also delivered a 31% improvement. Balanced mode results were closely matched, while FSR 4 had a slight advantage in Performance mode.

In The Last of Us Part I, we recorded a 22% performance improvement using FSR 4 Quality mode compared to native TAA at 1440p on the 9070 XT. On the 5070 Ti, we observed a 24% improvement, which is very similar. At each quality level, DLSS 4 provided a slightly higher performance uplift, but the difference was minimal.

Horizon Zero Dawn Remastered already runs well on these GPUs at 1440p, so upscaling has a smaller impact. DLSS 4 provided a 16% uplift in Quality mode and a 24% uplift in Performance mode. FSR 4 showed a 14% improvement in Quality mode and a 29% improvement in Performance mode.

Results in Spider-Man 2 were similar. Here, DLSS 4 was 24% faster in Quality mode compared to native, 29% faster in Balanced mode, and 34% faster in Performance mode. FSR 4 was 22% faster in Quality mode, 26% faster in Balanced mode, and 31% faster in Performance mode. While slightly slower than DLSS, the difference was not substantial.

Looking at the geometric mean across this four-game sample, FSR 4 and DLSS 4 provide nearly identical performance boosts at 1440p on similar class hardware.

Only a few percentage points separate the two technologies. In general, we see a little over a 20% boost in Quality mode and around a 30% boost in Balanced mode. Of course, upscaling has a greater impact when the base frame rate is lower, but in these games, native rendering was typically around 100 FPS or higher, reducing the overall impact of upscaling on performance.

What We Learned

When assessing all aspects of FSR 4 upscaling at 1440p, we believe the technology comes out looking quite strong. This represents a massive step forward for AMD's upscaler at this resolution. The differences between FSR 3 and FSR 4 are enormous, providing owners of new Radeon RDNA 4 graphics cards with a significantly improved experience in supported titles.

FSR 3 was mostly unusable at 1440p and not very competitive with DLSS 3, let alone DLSS 4. It suffered from severe artifacts in motion, excessive grain and sizzling, significant blur, and an inability to handle low render resolutions. The signature "fizzled" look of FSR 3 at 1440p has been eliminated in FSR 4, making the technology not just usable, but genuinely effective without major compromises to image quality. This clears the first hurdle FSR 4 needed to overcome: it is not just barely usable but actually performs well.

What's most impressive is that FSR 4 image quality generally falls somewhere between DLSS 3 and DLSS 4. Since many gamers consider DLSS 3 good enough for 1440p gaming, matching or even exceeding that level of quality is a significant win for FSR 4. In most cases, FSR 4 should meet the expectations for image quality, delivering a pleasant experience. This has substantially narrowed the upscaling gap between AMD and Nvidia at 1440p.

What's most impressive is that FSR 4 image quality generally falls somewhere between DLSS 3 and DLSS 4.

FSR 4's biggest advantage over DLSS 3 lies in texture quality and blur reduction. AMD has effectively eliminated TAA blur, something DLSS 3 does not fully achieve. In direct comparisons, this is the most noticeable improvement – FSR 4 is simply less blurry. Additionally, FSR 4 delivers enhancements in disocclusion, grass quality, particles, and rain, often appearing less grainy than DLSS 3 in motion.

That's not to say FSR 4 is not universally superior though. Its biggest weakness is stability, which affects elements like edges, fine details, trees, and fences in motion. In the best cases, FSR 4 can be slightly more stable than DLSS 3 at 1440p, but there are many situations where DLSS 3 holds the advantage.

This creates a trade-off: FSR 4 offers better clarity but reduced stability. AMD needs to refine this area, particularly in cases where FSR 4 Balanced mode is more stable than FSR 4 Quality mode – this inconsistency needs to be addressed. Fixing this issue could further close the gap to DLSS 3. Even in instances where FSR 4 is less stable, it remains usable and is not far behind.

As we mentioned just a minute ago, overall FSR 4 image quality sits between DLSS 3 and DLSS 4, meaning DLSS 4 is still the best option for 1440p gaming. DLSS 4 essentially combines the best aspects of DLSS 3 and FSR 4: it is as clear and blur-free as FSR 4, if not clearer, while also maintaining excellent stability.

In certain situations, FSR 4 comes close to DLSS 4 – such as with transparencies, rain, and hair – but overall, DLSS 4 retains an edge in image quality. The only clear advantage FSR 4 has over DLSS 4 is in disocclusion.

This puts AMD in an interesting position. While DLSS 4 is better and delivers the highest image quality for 1440p gamers, is it worth choosing an Nvidia GPU solely for access to DLSS 4 instead of FSR 4? If this were a comparison between DLSS 4 and FSR 3, or even DLSS 3 and FSR 3, the answer would be a definitive yes – buying a GeForce GPU instead of a Radeon, even at a premium, would be justified.

But now that FSR 4 is highly usable and effective in most scenarios, the decision becomes less clear. If two hypothetical GPUs offer the same performance at the same price – one with DLSS 4 and one with FSR 4 – the GeForce GPU would still be the preferred choice due to DLSS 4's superior upscaling. However, if the Radeon GPU is cheaper, the decision becomes more difficult.

Would it be worth paying 10% more for DLSS 4? 15%? 20%? Previously, a 20% premium for DLSS was justifiable, but now that FSR 4 has significantly improved, that margin seems less reasonable. Right now, we would be satisfied playing games with FSR 4 at 1440p, but would also be willing to pay a small premium for DLSS 4. Beyond a certain price difference, however, it becomes harder to justify spending more on a GeForce GPU unless it offers additional compelling features beyond upscaling.

The next big problem for AMD, the spanner in the works, is game support. The decision to pay extra for DLSS 4 is contingent on games also supporting FSR 4. If that's not the case, if we're instead talking about DLSS 4 versus FSR 3 or FSR 2.2, then that value comparison goes out the window, making a GeForce GPU the obvious choice. In that situation, paying a 20% premium for a GeForce GPU – or even more – becomes justifiable.

The reality is right now Nvidia GPUs offer an acceptable level of upscaling in far more games than Radeon GPUs due to stronger DLSS support. While this may improve as more developers integrate FSR 4, AMD remains far behind Nvidia in game support.

This is largely because Nvidia laid the groundwork years ago with DLSS, which uses a DLL that can easily be upgraded to DLSS 4 via first-party or third-party tools. As a result, most modern titles offer, at minimum, DLSS 2 or DLSS 3, with many now supporting DLSS 4. In contrast, while some games can be upgraded to FSR 4 – and it is great to see a reasonable selection of titles at launch – many remain stuck with FSR 2.2, which significantly impacts real-world game support in Nvidia's favor.

Looking ahead, we hope to see the gap in game support and image quality continue to close. FSR 4 provides a solid foundation for this progress, but AMD still has work to do. The company needs to convince developers to update existing games to FSR 4, including major titles like Cyberpunk 2077, while ensuring future titles include FSR 4 support at launch. At the same time, AMD must continue refining its AI upscaling algorithm to improve image quality in edge cases.

Until that happens, AMD remains in an early adoption phase with FSR 4. Yes, the upscaling gap has narrowed, but it may not be closed in the games you want to play. So you'll need to factor that in to your value calculations when tossing up between GeForce and Radeon. If you strike gold with an FSR 4 game you'll be in for a pretty great experience, and we expect Radeon owners to benefit from increasing game support over the next few years.

Last but not least, based on our testing, our recommendation on quality settings at 1440p, we generally suggest using Quality mode. However, this varies by game. In most titles, Quality mode provides the best image quality, with noticeable compromises when lowering settings. However, in some games, Balanced mode can actually deliver a more stable image. If stability issues arise in Quality mode, switching to Balanced may improve the experience. Otherwise, Quality mode remains the preferred setting for most cases.

0.194s , 10248.5 kb

Copyright © 2025 Powered by 【?? ???】Enter to watch online.AMD FSR 4 is Very Impressive: 1440p Upscaling Tested,  

Sitemap

Top 2024久久香蕉国产线看观看 | 国产午夜男女爽爽爽爽爽 | 国产精品ⅴa片在线观看粉嫩av | 亚洲欧洲卡1卡2卡新区2022八 | 在线无码中文字幕一区 | 日韩精品人妻系列无码专区 | 欧美乱妇 | 精品国产国语在线对白 | 一级欧美一级日韩 | 巨臀中文字幕一区二区 | 久久欧美人人做人人爱 | 国产剧情一卡二卡麻豆 | 国产精品27页 | 国产欧美日韩精品一区二区三区 | 1024手机看片国产 | 男人猛躁进女人毛片A片 | 日本午夜精品一区二区 | 国产精品美熟女一二区 | 一级特黄aa大片欧美网站 | 久久成人精品在 | 色综合久久天天综 | 狂野欧美性猛xxxx乱大交 | 电影图片精品少妇一区二区三区a片 | a级销魂美 | 麻豆av一区二区三区久久 | 性色国产成人久久久精品二区三区 | 亚洲欧美二区三区久本道 | 91精品国产兔费观看久久 | 久久久爱毛片一区二区三区 | 国产日韩精品一区二区四虎 | 网黑料爆料一区二区三区 | av免费网址在线看 | 东京热中文字幕a专区 | 久久久国产精品免费a片分 久久久国产精品免费A片分环卫 | 日韩欧美精品综合一区二区三区 | A片娇妻被交换粗又大又硬V | 18禁纯肉高黄无码动漫 | 狠狠色狠狠色综合日日92 | 国产精品久久久久无码人妻 | 青草视频com永久的网站 | 国产三级视频在线观看网址 | 四虎国产永久在线精品免费观看 | 国产精品福利伦理电影久久久久久 | 国产精品亚洲片夜色在线 | 真实国产乱子伦露脸 | 国产精品一区高清在线观看 | 亚洲国产中文精品无码久久 | 日韩国产黄色网站 | av美女免费在线 | 精品国产拍国产天 | 丰满爆乳无码一区二区三区 | 中国一级操逼录像片 | 日本一道免费一区二区三区 | 免费无码又爽又刺激A片小说在线 | 国产精品91一线天 | 国产av无码久久精品 | 国产成人麻豆tv在线观看 | 成年免费看片在线观看 | 2024国产成人福利精品视频 | 亚洲天堂最新网址 | 精品国产日韩亚洲一区尤物 | 91人妻无码精品一区二区三区 | 色五月激情小说 | 欧美亚洲丝袜制服中文 | 2024国产麻豆剧传媒app在线观看 | 免费观看久久精品视频 | 欧美一区内射最近更新 | 国产精品麻豆一区二区 | 日韩精品无码一二三区 | 精品国产男人的天堂在线毛黄 | 男女羞羞无遮掩视频免费网站 | 韩国三级视频网站 | 99久久综合精品国产 | 久久久久久无码av成人影院 | 中文字幕免费人妻 | 久久精品一区二区三区中文字幕 | 东北寡妇特级毛片免费免费漫画你懂得啦啦啦免费视频在线 | 高清一级毛片一本到免费观看 | 国产欧美日韩综合精品一区二区三 | 久久久久久久久高潮无码 | 2024精品久久久久久中文字幕 | 欧美日韩国产港台 | 国产大屁股喷水视频在线 | 2021av在线视频免费 | 丁香婷婷激情综合 | 亚洲精彩视频在线观看 | 国产精品日韩精品 | 成人国产日韩欧美另类在线 | 国产成人亚洲综合一 | 国产午夜精品亚洲精品国产 | 理论片午夜成人影院 | 亚洲日韩欧美一区二区三区在线 | 国产成人精品日本亚洲18图 | 免费啪视频在线看视频 | 国产av激情无码久久 | 免费在线观看的av网站 | 综合欧美日韩一区二区国产网站 | 人妻无码AV久久一二三区 | 亚洲精品无人一区二区 | 亚洲精品偷拍的自拍的 | 日韩精品人妻v一区二区三区 | 久久久噜噜噜久久久白丝袜 | 无套内射极品少妇chinese | 国产毛片片精品天天看视频 | 亚洲日韩一页精品久久 | 精品国产人成人亚洲 | 久久久精品免费国产四虎 | 综合AV在线在线播放 | 91久久精品一区二区三区色欲 | 国产综合精品一区二区三区 | 日韩在线播放全免费 | 国产产一区二区三区久久毛片国语 | 99久久国产精品国产毛片 | 欧美一夜爽爽爽爽爽爽 | 国产在线观看黄色 | 国产精品无码一区二区无人区 | 国产美女高潮流的白浆久久 | 久久久久久一级毛片免费野外 | 久久久久久午夜成人影院 | 国产第一视频一区二区三区 | 加勒比在线无码一区 | 欧美亚洲视频在线观看 | 片福利一区二区三区 | 日本的传媒精品人妻一区二区a片 | 丰满熟妇人妻av无码区 | 成人不卡国产福利电影在线看 | 91精品国产一区二区三区免费一本大道综合伊人精品热热国产 | 国产白丝jk被疯狂输出视频 | 久久亚洲精品中文字幕三区 | 国产精品伦子一区二区三区 | 成人亚洲A片V一区二区三区日本 | 欧美国产伦久久久久 | 国产成人av免费网址 | 在线无码天堂视频 | 天天人人综合影视123 | 亚洲精品中文字幕午夜 | 美国毛片毛片全部免费 | 中文字幕无码日韩专区免费 | 日本a级片免费 | 欧美老少配孩交 | 少妇高潮毛片免费观看A京东热 | 日韩一区二区无码四区 | 99国产精品久久久久久久久久久 | 曰曰日在线 | av性天堂高清在线观看一区二区 | 国产v片免费播放 | 一边吃奶一边添P好爽故事 一边吃奶一边做边爱hd在线视频播放 | 天天夜天干天天爽 | 久热精品视频在线观看 | 国产欧美高日韩精品久久一区二区 | 国产成人无码av片在线观看不卡 | 亚洲人妻视频合集 | 精品日韩色国产在线观看 | 2024最新热播日韩无码 | 麻豆国产av丝袜白领传媒 | 亚洲欧洲精品天堂在线会员 | 丁香花在线观看免费观看图片 | 久久久无码国产精品性黑人 | 99久久久无码国产aaa精品v精 | 精品国产福利盛宴在线观看精品无码极品久久一二三区 | 日韩一道本高清不卡专区 | 青青草在现线观看免费 | xxvxx视频在线观看 | 国产精品毛片一区视频入口在线成人网站黑人 | 欧美日韩国产在线激情综合 | 精品无码人妻一区二区免费 | 免费又黄又爽A片免费看 | 国产欧美视频一区二区三区 | 99热精品久久只有精品 | 中文字幕av人妻少妇一区二区 | 无码中文字幕AV久久专区 | 91免费视频在线观看欧美电影在线观看 | 91午夜一区二区 | 2024久久精品影院 | 国产一国产一级毛片视频 | 爱爱帝国亚洲一区二区三区 | 男女又黄又刺激B片免费网站 | 91偷拍精品一区二区三区 | 视频一区二区欧美日韩在线 | 日韩高清亚洲日韩精品一区 | 少妇无码在线播放 | 老司机精品99在线播放 | 丰满人妻熟妇 | 欧美日韩高清一区二区三区视频 | 国产精品无码无卡免费观 | 日本xxxx综合欧美日韩国产一区二区 | 免费观看黄A片在线观看 | 韩国在线无码中文字幕 | 性高湖久久久久久久久 | 亚洲午夜久久久久影院 | 另类老妇性bbwbbw | 国产高清无码一区二区三区 | 好比天天日天天干图 | 欧美精品XXXXBBBB | 精品国产午夜久久久久九九 | 国产欧美日韩国产福利 | 亚洲爆乳无码一区二区 | 亚洲国产一区二区三区在线观看 | 四虎2024最新免费观看 | 精品人妻一区二区三区久久 | 韩国漂亮老师做爰BD在线看 | 亚洲另类自拍 | 99久久中文字幕人妻 | 国产一区二区精品丝袜大全介绍阅读亚洲精品成人网久久久 | 青青草国产一区二区三区 | 亚洲AV无码A片一二三区 | 无码成人免费视频 | 高清精品一区二区三区一区 | 国产亚洲欧洲综合777 | 亚洲AV无码A片一二三区 | 国产成人精品综合久久久 | 中文字幕无码A片久久 | 久久精品亚洲欧美日韩久久 | 欧美成人看片一区二区三区尤物 | 国产成人精品久久亚洲高 | 国产成人综合亚洲动漫在线 | 美女免费视频一区二区三区 | 久久久久人妻一区精品性色av | 少妇毛又多又黑A片欧美 | 亚洲精品A片99久久久久 | 黑人vs亚洲美女在线观看 | 日韩欧美福利一区二区中字永久 | a级片免费在线 | 毛片新网址 | 亚洲AV国产福利精品在现观看 | 偷偷色在线男人天堂 | 亚洲人成在线免费观看 | 国产福利95精品一区二区三区 | 国产av无码亚洲专区av | 熟女人妻AV五十路六十路 | 国产精品成人午夜电影 | 国产裸舞在线一区二区 | 国产精品久久人妻互换 | 久久久久精品国产 | 97超碰国产精品久久 | 久久久精品免费 | 午夜人妻一区二区三区熟女 | 精品视频一区在线观看 | 国产亚洲精品久久无亚洲 | 久久a在线视频观看 | 亚洲人妻一区二区三区aⅴ 亚洲人妻在线播放 | 2024国产在线精品国自产拍 | 久久国内中文字幕 | 久久久久免费一级毛片韩片 | 亚洲av无码潮喷在线观看动漫 | 久久午夜精品 | 天堂岛资源 | 国产做a视频免费观 | 色窝窝论坛 | 中国精品18videosex性 | 后入式啪gif动态图 蝴蝶谷成人 | 久久久午夜精品福利内容 | 东京热av中文字幕av专区 | 99久久免费看少妇高潮a片特黄 | 精品久久久久久中文字幕女 | 久久国产亚洲高清观看5388 | 精品亚洲成人自拍 | 精品欧美日韩一区二区 | 欧美日韩精品不卡在线播放 | 真实国产乱子伦对白视频37P | 亚洲自偷自拍另类图片二区 | 欧美日韩国产一区二区三区欧 | 精品国产一区二区三区四区特色 | 国产欧美日韩不卡在线播放在线 | 免费精品一区二区三区A片在线 | 一区二区观看播放 | 2024无码高潮喷水A片 | 成人9久久国产精品品 | 成年永久一区二区三区免费视频 | 一本久道久久综合无码中文 | 亚洲香蕉在线 | 丰满高潮大叫少妇 | 精品少妇人妻久久免费app | 伊人角狠狠狠狠 | 久久久久国产精品喷潮免费 | 国产成人精品免费青青草原 | 亚洲国产精品嫩草影院在线观看 | 国模少妇一区二区三区咪咕 | 亚洲一区二区免费看 | 国内自拍视频在线 | 久久久久久黃色網站免費 | a级视频不卡无遮挡 | 久久久亚洲欧洲日产无码av | 成熟老妇女毛茸茸的做性 | 国产a级性爱视频 | 久久亚洲精品国产精品 | 在线观看午夜福利成人网 | 在线不卡免费视频 | 国产野外无码理论片在线播放 | 2024狠狠操| 麻豆精品久久久久久久99蜜桃 | 2024韩国三级午夜理论 | 日本久久久不卡免费播放 | 天堂av无码大芭蕉伊人 | 91欧洲在线视精品在亚洲 | 男女做爰猛烈啪啪吃奶动A 男女做爰猛烈啪啪吃奶真人免费 | 成人毛片综合 | 久久精品国产亚洲av天北条麻妃 | 偷拍视频一区 | 成人综合另类日韩国产欧美 | 妓女妓女一区二区三 | 99久久免费精品国产72精品 | 国产最新亚洲精品 | 国产精品自产拍在线18禁 | 成人mv高清在线 | 亚洲第一无码专区天堂 | 国产av视屏| 日韩激情电影一区二区在线 | 伦理一区二区三区 | 久久久久亚洲va无码专区首 | 无码一区二区精品视频 | 国产大毛片 | 亚洲欧美日韩精品专区 | 全黄H全肉禁乱公 | 国产成人aⅴ男人的天堂 | 亚洲AV久久无码精品九九小说 | 亚洲AV无码一区东京热在线播放 | a一片女人一区二区三区 | 91亚洲观看在线欧美亚洲 | 国产av无码熟妇人妻麻豆 | 欧美香蕉大胸在线视频观看 | 丰满少妇夜夜爽爽高潮水 | 欧美白人肥妇www官方版v13 | 亚洲熟妇av一区二区三区宅男 | 国产一在线精品一区 | 中文天堂在线视频 | www免费日本动漫在中国的传播 | 成年女人毛片免费观看不卡 | 国产三级精品av在线 | 国产中文字幕亚洲 | 久久综合香蕉久久久久久久 | 97SE亚洲国产综合自在线不卡 | 亚洲少妇三级片网站在线观看免费 | 精品人妻无码一区二区三区葡京 | 亚洲欧美日韩精品专区 | 精品亚洲aⅴ无码一区二区三区 | 少妇av一区二区三区无码 | 狠狠色丁香婷婷综合最新地址 | 国产产精品亚洲一区二区在线观看 | 超清视频在线观看国产成人 | 一区二区三区内射美女毛片 | 在线国产二区 | 成人免费区一区二区三区 | 日韩爆乳中文字幕 | 国产日韩欧美国产成人精品 | 国产三级a在线观看中国 | 无码日本被黑人强伦姧视频 | 国产精品美女久久久久av超清 | 亚洲一区二区三区在线视频 | 国产成人人人97超碰超爽8 | 国产宾馆自拍 | 亚洲精品综合在线影院 | 国产在线的免费视频播放 | 亚洲精品aⅴ中文字幕乱码 亚洲精品AV一二三区无码 | 免费看国产曰批40分钟 | 精品一区二区三区视频在线观看 | 国产日韩乱码精品一区二区 | 日韩国产欧美丝袜在线 | 国产av无码专区亚汌a | 亚洲欧美日韩中文加勒比 | 无码不卡中文字幕av | 丁香五月亚洲综合在线国内自拍 | 国产男女猛烈无遮挡A片小说 | 日本一道dvd在线播放 | 苍井空一区二区波多野结衣 | 国产天天射 | 亚洲一码二码三码精华液 | 精品无码一区二区 | 日本无码一区人妻免费视频 | 日韩国产在线成人 | 91精品自产拍 | 亚洲成a∧人片在线观看无码 | 久久亚洲精品国产精品婷婷 | 亚洲国产青草衣衣一二三区 | 久久精品视频91 | 国产91精品女同一区二区 | 精品一二三区久久AAA片 | 亚洲欧美制服丝袜一区二区三区 | 大桥未久一区 | 99久久精品国产麻豆 | 亚洲影视在线 | 大陆老太交xxxxxhd在线 | 亚洲 日韩 中文 制服 | 顶着薄薄的丝袜进入在 | 91精品国产高清91久久久久久 | 成av人片在线观看无app | 性中国熟女毛耸耸性视频 | 国产午夜福利视频第三区 | 丁香五月缴情在线 | a级在线播放 | 国产裸拍裸体视频在线观看 | 免费看的一级毛片 | 东京热高清不卡二区三区高清無tv碼 | 日韩人妻无码色网视频 | 每日更新日韩精品 | 亚洲高清毛片一区二区 | 精品久久久久久中文字幕无码老师 | 国产三级日本三级日产 | 亚洲成a∧人片在线观看无码 | 囯产精品流白浆高潮免费A片 | 女人久久久女女女人 | 高清在线精品一区二区 | 黄色一级毛毛片 | 人妻av无码中文专区久久 | 伊人狠狠色j香婷婷综合 | 国产综合在线视频 | 人妻少妇精品一区二区三区 | 国产成人精品一区二区三区免费 | 日韩国产欧美另类综合 | 亚洲欧美视频一区二区 | 国产精品制服丝袜亚洲欧美 | 少妇人妻久久久久久97人妻 | 波多野结衣全部系列在线观看 | 91久久夜色精品国产九九 | 亚洲精品无码专区久久久 | 欧美bbw极品另类 | 日本少妇三级hd激情在线观看 | 色综合天天娱乐综合网 | 色一情一乱一乱一区99AV | 国产午夜片无码区在线导航 | 欧美成人精品第一区 | 国产精品A一区二区三区腾讯导航 | 东京热一区无码视频 | 国产一区二区亚洲精品 | 国产麻豆成av人片在线观看 | 五月综合人人永久精品 | 91精品手机国产在线能 | 丁香五月开心婷婷激情综合 | 丁香五月综合缴情电影丁香五月的浪漫影视作品 | 91亚洲国产成人久久精品网站 | 日本一卡二卡三卡四卡无卡免费播放 | 国产精品浓毛一区二区三区 | 国产成人无码免费看片软件 | 久久久久久久精品成人免费a片 | 国产人妻人伦精品无码麻豆 | 亚洲精品成人AV在线播放 | 在线观看在线播放最好看的中文在线 | 欧美一区二区成人午夜在线观看 | 99久久婷婷国产综合精品青牛牛 | 国产乱子乱人伦电影在线观看 | 丰满少妇又爽又紧又丰满在线观看 | 精品在线无码人妻 在线不卡麻豆 | 国产成人片无码视频在线观看 | 国产4p视频在线播放 | 亚洲aⅴ精品无码一区二区pro | 精品国产乱码久久久久久蜜桃一 | 日韩手机在线免费视频 | 爆乳少妇无码中出在线播放 | 国产精品无码一区二区久日韩亚 | 成人99国产精品一级毛片 | 亚洲精品一区三区三区在线观看 | 国产成人久久精品av | 国产重口一区二区三区 | 国产精品一区二区在线播放 | 国产成人免费全部网站 | 国产在线第一页 | 伊人蕉久中文字幕无码专区 | 久久青草国产免费频观 | 亚洲熟妇AV乱码在线观看 | 免费的又色又爽又黄的视频软件 | a级国产乱理伦片免费观看 a级国产乱理伦片野外 | 国产毛片久久久精品 | 亚洲日本强伦姧一区二区 | 久久久久亚洲国产 | 亚洲av高清在线一区二区三区 | 亚洲特黄大黄一级毛片 | 国产三级做爰在线播放 | 福利麻豆人妻婷婷色香五月综合激激情 | 无码不卡一区二区 | youjizz欧美| 青青草视频在线观看91 | 国产在线一区二区三区四区 | 亚洲欧洲一区二区久久 | 国产资源在线观看 | 3344免费视频 | 国产成人av免费网址 | 亚洲欧美精品午睡沙发 | 欧美日韩另类国产在线观看 | WWW婷婷AV久久久影片 | 国产 日韩 中文字幕 制服 | 亚洲国产中文字幕在线观看 | 麻豆水电工和少 | 另类专区欧美制服丝袜 | 加勒比无码一区二区三区 | 日日噜噜大屁股熟妇AV张柏芝 | 国产成人精品在线高清 | 亚洲欧美日韩中文加勒比 | 人妻无码不卡免费视频 | 国产91国自产一区在线观看 | 成人爽a毛片在线视频网站 成人爽免费视频在线观看 成人爽爽激情在线观看 | 国产精品岛国久久久久 | 911红桃视频 | 中日韩精品卡一卡二卡3卡 中日韩精品视频一区二区三区 | av粉嫩国产不卡无码一区二区 | 欧美兽交少妇XXX | 在线观看免费 | 少妇精品揄拍高潮少妇 | 亚洲欧美日韩人成播放 | 在线观着免费观看国产黄 | 国产精品亚洲а怡红院 | 国产成人久久精品麻豆二区33 | 99久久一区二区 | aⅴ久久久噜噜噜噜 | 日本一道本高清一区二区手机版 | 91久久精品国产免费一区 | 精品久久久久中文字 | 精品三级内地国产在线观看 | 91精品手机国产在线能 | 精品人妻一区二区三区色欲影院 | 国产未成女一区二区 | 欧美日韩精品视频免费在线观 | 亚洲精品无码不卡在 | 日本免费精品视频 | 国产suv精品一区二区四区三 | 国内精品一卡二卡三卡公司 | 国产人人看 | 精品国产精品国产偷麻豆 | 亚洲制服另类 | 日韩 图片小说 | 亚洲自拍另类欧美综合 | 成人做爰9片免费看网站 | 亚洲国产欧美国产综合久久 | 国产午夜一区二区三区四区 | 精品国产av电影无码久久久 | 天天干天天摸天天操 | 日日艹夜夜艹 | 97人妻在线中文字幕免费 | 极品最新一区二区三区中文字幕 | 国产自产拍精品视频免费看 | 一区AV在线观看红楼梦 | 视频一区在线免费观看 | 国产对白老熟女视频 | 国模无码一区二区三区不卡 | 无码人妻一区二区三区精品视频 | 欧美精品一区二区三区在线 | 苍井空一区二区三区在线观看 | 亚洲精品乱码久久久久久按摩 | 欧美性生交18无码 | 亚洲欧美日韩中文无线码 | 欧美.亚洲.日韩.天堂 | 桃子视频在线高清免费观看 | 大香线蕉伊人久久 | 国产精品女久久久一区二区 | 欧美国产韩a在线视频 | 成人av无码精品国产 | 国产精品情侣自拍 | 日韩av无码国产精品 | 免费99精品国产人妻自在线 | 精品日韩一区欧美二区 | 成人自慰女黄网站免费大全 | 国产av无码一区二区三区 | 国产乱子影视频上 | 国产成人一区二区三区毛片 | 欧美日韩一区二区三区精品播放 | 麻豆优品| 性中国熟女毛耸耸性视频 | 欧美亚洲精品中文字幕乱码免费 | 99热最新在线 | WWW日韩AV免费高清看 | 欧美日韩国产欧美日韩日 | 国产乱子伦在线一区二区 | 久久精品国产99久久 | 国产l精品国产亚洲区 | 亚洲欧美另类图片 | 国产片毛片| 欧洲人妻丰满av无码久久不卡 | 中文字幕免费不卡二区 | 国产成人精品一区二三区在线 | 久久精品aⅴ无码中文字幕伊人 | 国产成人福利网站 | 高清一区二区亚洲欧美日韩 | 狠狠色一区二区三区 | 91麻豆蜜桃囯产香蕉tv亚洲专区在线观看 | 久久综合九色综合97小说 | 国产a级理论片 | 澳门毛片精品一区二区三区 | 91久久精品国产成人影院 | 国产精品制服丝袜一区 | 国产麻豆剧传媒 | 国产欧色美视频综合二区 | JLZZJLZZ亚洲乱熟在线播放 | 丰满少妇女人a | 九九色影院 | 97人妻人人澡人人爽国产 | 国产欧美日韩精品高清二区综合区 | 国产真实乱了在线播放 | 中文字幕字幕无码乱码在线 | 免费老外的毛片清高 | 欧美国产激情18 | 51精品国产一区二区三区在 | 69久久精品无码一区二区无码奇幻 | 韩国三级日本三级香港三级黄 | 日本三级香港三级韩国三级 | 亚洲 日本 中文字幕 制服 | 国产麻豆综合视频在线观看 | 亚洲精品无码苍井空A片 | 亚洲国产美女一区二区三区 | 亚洲欧美日韩国产综合在线观看 | 日本女人毛茸茸 | 青青草免费国产 | 亚洲性站 | 丁香五月亚洲综合在线国内自拍 | 麻豆精品无人区码一二三区别:重塑消费体验 | 亚洲精品国偷拍自产在线观看蜜桃 | 国产精品一区二区AV | 国产18禁黄网站免费观 | 超薄丝袜足j好爽在线观看 超薄丝袜足j一区二区 | 欧美刺激午夜性久久久久久久 | 国产av旡码专区亚洲av苍井空 | 日韩精品中文字幕乱码一区 | 国产精品爽黄69天堂a免费观影完整 | 高潮真紧好爽我视频 | 国产成人精品久久综合电影 | 亚洲国产美女黄色视频 | 2018日日摸夜夜添狠狠躁 | 国产欧美另类 | 国产无套在线播放 | 无码av动漫免费播放不卡无码 | 日本高清视频免费在线观看 | 日本一区二区三区啪啪视频 | 国产精品边做奶水狂喷小说 | 熟女乱色综合小说 | 精品多人p群无码专区 | 成人国产mv免费视频 | 中文精品人人永久免费嫩草 | 中文字幕热久久久久久久 | av中文字幕在线 | 久久美女精品国产精品亚洲 | 麻豆人妻少妇精品无码专区 | 亚洲日韩看片无码超清 | 久久桃花网 | 无码精品人妻一区二区三区不卡 | 国产福利一区二区在线精品 | 国产精品福利片 | 国产精品自在线拍国产不卡 | 波多野结衣与老人系列 | 久久女人被添全过程A片 | 欧美精品久久久久久久自慰 | 欧美又粗又大又爽又色A片 欧美又粗又黄又硬的A片 | 日韩成人在线视频 | 美女av一区二区三区 | 日韩在线午夜福利 | 久久综合加勒比金八天国 | 久久99热只有频精品6不卡 | 波多野成人无码精品电影 | 精品人妻少妇嫩草av无 | 日韩精品一区二区三区四区乱码 | 久久只有这精品99 | 国产精品线路一线路二 | 国内揄拍国产精品人妻门事件 | 国产又爽又大又黄A片另类 国产又爽又大又黄A片另类软件 | 亚洲熟女乱综合一区二区 | 国产偷国产偷亚洲清高网站 | 女同久久精品国产99国产精品 | 丰满人妻中伦妇伦精品久久 | 国产一区二区精品高h漫 | 无码超乳爆乳中文字幕 | 一级做a爰片久久毛片16 | 久久在精品线影院 | 国产精品久久久久久久久久妇女 | 香港三级日本三级韩国三级 | 精品日韩av一区二区三区 | 北条麻妃在线一区二区 | 亚洲欧洲日本精品 | 四虎免费最新在线永久4hu | 久久国产亚洲精选av | 黑人巨大跨种族video | 精品无码国产自产在线观看水浒传 | 北条麻妃毛片在线视频 | 国产a级性爱视频 | 国产精品亚洲一区二区三 | 制服中文字幕一区二区 | 韩国无码色视频在线观看 | 欧美三级网站高清国产不卡 | 中文字幕精品乱码亚洲一区 | 日韩在线精品亚洲午夜电影 | 日本人妻中文字幕 | 精品国产三级a在线观看 | 国产三级在线线看免费 | а新版天堂资源在线bt三级软件完整版三区 | 国产精品免费看久久久麻豆 | 91麻豆精品无码人妻系列 | 四虎影视国产精品永久地址 | 中文字幕日本在线观看 | 国产乱婬av一区二区三区 | 久久高清一级毛片 | 丁香婷婷激情五月天 | xxx日本护士hd | 国产片av国语在 | 男人的天堂在成a | 少妇精品久久久一区二区三区 | 国产在线视视频有精品 | 欧美性猛交xxxx乱大交蜜桃 | 欧洲mv亚洲mv永久入口免费 | 久久久人成影片一区二区三区 | 东京热一区二区无码视频 | 黑人狂躁日本妞无码视WWW | 国产欧美综合色噜噜在线 | 日本aaaa视频 | 久久精品无码专区免费青青 | 久热在线这里只有精品 | 成人无码T髙潮喷水A片小说 | 国产成人av性色在线影院色戒 | 国产91青青成人a在线 | 国产av无码专区亚洲av琪琪 | 欧美人与性动交α欧美精品 | 波多野结衣中文字幕一区二区三区 | 无人区在线高清完整免费版 | 四虎国产精品免费网站 | 精品久久久久久无码免费 | 免费看美女自慰的网站 | 国产成年人免費黄色視頻 | 久久久久久久人妻无码中文字幕爆 | 欧美日韩国产综合欧美 | 91中文字幕午夜福利亚洲天堂成人国产 | 欧美精品九九久久久久久久久 | 久久久久久精品精品免费 | 爱色吧影院 | 麻豆一区二区中文字幕 | 日韩美二区视频 | 精品日韩一区二区三区视频 | 亚洲一区二区三区无码中文字幕 | 激情婷婷六月 | 成人无码网站夜色 | 波多野结衣强奷系列在线观看高清视频手机在线播放 | 亚洲国产成人影院在线播放 | 夜夜草视频福利 | 欧美乱妇无码毛片 | 国产精品码一区二区蜜桃 | 欧美日韩免费一区二区在线观看 | 亚洲精品国产高清不卡在线 | 色欲AV色情国产又爽又色 | 国产成人爱片免费观看视频 | 国产成人福利精品久久 | 无码一卡二卡三卡四卡 | 91国在线国内在线播放 | 性色AV免费观看 | 国产性夜夜性夜夜爽91 | 99热国产这里只有精品无国产亚洲 | 国产精品99久久久久 | av人妻精品 | 99久久精品国产一区二区 | 欧美精品一区二区三区在线播放 | 欧美久久久无码精品亚洲日韩小说 | 国产精品狼人久久久久影院草久久一区二区三区午夜亚洲福 | 91久久愉拍愉拍国产一区调 | 国产AV无遮挡喷水喷白浆小说 | 蜜桃TV入口 | 2024精品久久久久精品免费网 | 丁香婷婷色五月在 | 国产精品丝袜在线观看 | 欧美人妖| 欧美黑人性暴力猛交免费看 | 狼人大香伊蕉国产WWW亚洲 | 亚洲一区二区乱码在线观看 | 无码av免费精品一区二区三区 | 人妻斩 无码在线 | 人妻制服丝袜无码中文字 | 国产成人麻豆精品午夜福利在线 | 久久国产热这里只有精品8 久久国产人妻一区二区免费 | 久久厕所精品国产精品亚洲 | 日韩高清成人毛片不卡 | 国产美女视频一区二区三区电影 | 日韩一区二区在线视频 | 五月天国产激情视频 | 免费无码一区二区三区蜜桃大 | 国产精品一区二区人妻无码 | 加勒比免费无码网址 | 国产亚洲欧美在线专区 | 国内精品久久久久久影院网站小说 | 成人国产一区二区三区精品 | 国产 高清 综合日韩 | 国产成人精品一区二区三区免费 | 国产毛片午夜无码专区喷水 | 日韩在线播放中文字幕 | 欧美日韩国产一区二区三区精品 | 欧美午夜性刺激在线观看免费 | 中文字幕无码一区二区免费 | 2024国产精品自在线拍国产 | 精品久久无码AV片动漫网站 | 欧美日韩国产一区二区三区在线播放 | 激情婷婷六月天 | 精品人妻系列无码一区二区三 | 国产亚洲欧美另类一区二区 | 久久精品aⅴ无码中文字幕伊人 | 欧美日韩国 | 国产精品一品道加勒比 | 青青青青久久伊人国产 | 久久精品无码一区二区日韩av | 精品无码免费黄色网站 | 国产精品亚洲精品一区二区 | 亚洲AV无码A片在线观看蜜桃 | 国产91av在线免费观看 | 麻豆国产自制在线观看 | 亚洲阿v天堂无码在线 | 亚洲色欲一区二区三区在线观 | 久久久人成影片一区二区三区真的可以免费看污污视频?网友: | 日本xxxx综合欧美日韩国产一区二区 | 亚洲国产无线乱码在线观看 |